![]() It's a comparatively cheap item.Įxcellent synergy with your offensive abilities as it provides CDR and gives it 30% more healing than usual. It gives a shield which helps you heal up from your sustain as the shield decays. Synergize well with defensive items since they give out health thus increasing damage on Titanic Hydra since the damage is based on health. Pick up against true damage dealers or heavy artillery harass.įor against magic damage heavy composition or laner.Įxcellent core to make up for lack of push pressure on Dr.Mundo. Good against team with no hard control crowd.Įxcellent for auto-pushing the lane if you're top laner is roamingĮxcellent against physical composition or oppressive AD top laners with sustain. Mundo facing champions with physical damage such as Yone, Yasuo, or the opponent’s physical damage presence is overwhelming: either Randuin's Omen or Thornmail will be the perfect item for Mundo – to limit the power and their level of protection.Īgainst hard crowd control composition and AP top laners.Įxcellent against physical composition or oppressive AD top laners. Mundo builds can go like this Sunfire Aegis + Spirit Visage + Warmog's ArmorĪn example against physical damage is Dr. If the enemy team has many crowd control skills, you should opt Mercury's Treads.ĭr. If you encounter heavy physical damage, choosing Plated Steelcaps is a ideal. Mundo builds cooldown reduction to supplement it.īoots: Depending on the situation of the match, opponents on the lane and the enemy team to choose Boots. The abilities has a short cooldown especially when Dr. One of the toughest tank that can compete against Cho'Gath for example.Ībility to reduce damage via Heart Zapper and can be supplemented via Spirit Visage and Elixir of Iron Mundo at the late game always has the ability to negates damage and run around “going where ever he pleases” into the team, especially when the team is underequiped with no / little damage in the percentage of health and lacking Grevious Wound. Mundo is a weak champion at the beginning of the game and is match-up dependent, but when there are 2 to 3 for him to spike, Mundo will have absolute defense while chasing the enemy’s ADC. I personally almost never max Infected Bonesaw first because it only gains 2.5% current HP damage per level.ĭr. Infected Bonesaw is better for just throwing Boneaws and last hitting. Heart Zapper gives you more waveclear and is better for all-ins. If the enemy is rushing armor like Bramble Vest, max Infected Bonesaw or Heart Zapper. Just remember to activate Heart Zapper before you go in to get the MR bonus stacking. ![]() ![]() You get 42% bonus magic resist and a tons of AD from Maximum Dosage on level 9. Into AP top laners like Mordekaiser, Maximum Dosage maxing is recommended. Both of those together while maxing your Maximum Dosage gives you somewhere around 300 Magic Resistance. When fighting heavy AP teams Spirit Visage and Adaptive Helm are amazing on him. He's your tank that can 1v1 in a sidelane, and is incredibly hard to take down if you don't have a good amount of mixed damage. Mundo pumps himself with chemicals, restoring 20% missing Health then gaining 15/25/35% Move Speed, Attack Damage, and regenerating 20/45/70% max Health over 10 seconds.” Deals 140% damage to minions and jungle monsters.” ![]() The bonuses from the passive reach their maximum at 70% missing Health. If the enemy is killed, Mundo swats them away, dealing the minimum damage to all enemies they pass through. Mundo gains 15/20/25/30/35 Attack Damage based on his missing Health.Īctive: Mundo violently swings his ‘medical’ bag, causing his next Attack to deal an additional Physical damage, increased by up to 60% based on his missing Health. Mundo instead restores 50% gray health.”īlunt Force Trauma“Passive: Dr. ![]() Recast: Detonate the defibrillator, dealing magic damage to nearby enemies. While active he stores 25/30/35/40/45% of damage taken as gray health and can Recast. Mundo charges up a defibrillator, dealing 20/35/50/65/80 magic damage each second for up to 4 seconds to nearby enemies. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a Bonesaw (doubled on killing blows) Mundo hurls his Bonesaw, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Mundo also has increased health regeneration based on his maximum health. Enemies moving over the cannister destroy it.ĭr. Mundo can pick it up by walking over it, restoring a portion of maximum health and reducing this passive's cooldown. Mundo resists the next immobilizing effect that hits him, instead losing current health and dropping a chemical cannister nearby. ![]()
0 Comments
Leave a Reply. |